Milky's Adventures

The records of my journeys through life and games

Yep, definitely not working
chill bitchez
[info]twiryn
Alas, I simply do not have the perseverence to continue doing this. When I last posted, we were at level 4 in a magic house. Now we're nearly level 7, trapped on an island in the Feywild after our airship crashed. Isandra's history has been redefined for what MUST be the final time - my DM gave me a ton of excellent ideas that i'm taking on board, that explains her worship of a wilderness god despite being a city elf, and her failing faith as time goes on - and how to restore it.

I've run a few sessions of my own Eberron campaign, and its starting shakily, but that's still a start. We have Courtney, the tiefling rogue who ran away from the prejudices of the Church of the Silver Flame, Lucrexa the half elf infernal warlock possibly from Aundair, and Kaeli a elf cleric of the Silver Flame, hailing from the now ruined Thaliost. There is also Inaridd, a dragonborn paladin travelling from Karrn of yet to be determined faith, and Seraphinus, an eladrin ranger recently ejected from the feywild, and possible scion of House Phiarlan or Thuranni.

In my Eberron campaign, I've changed a few things. After the Mourning, while all the feyspires were cut off from Thelanis, it was discovered that the whole Feywild is now out of sync with Eberron completely, and is impossible to access by any kind of portal magic. All Thelanis manifest zones have disappeared, becoming normal ground. At the same time, Dolurrh is now much closer than it should be at this time, spurring Lady Vol into action.
Also, in order to fit with Kaeli's story, Thaliost is now in ruins, and only has refugees from the last war living under a cruel lord there. I've changed Thaliost's history as well, so it was originally Thrane territory that was only taken by Aundair twenty years before the end of the war, but Thrane never attempted to reclaim the lost ground, instead choosing to merely prevent further ground loss on that front. While in Aundair's hold, Thaliost was razed by Karrnath attackers, leaving it in ruins. At Thronehold, Thaliost was returned to Thrane, but only survivors from the surrounding areas live there now - the city will have to be completely rebuilt to continue.

That will do for now. I'm quite pleased with how my campaign will be heading in the heroic tier, and I really hope that my players like what I have planned for them.

Continuing...
chill bitchez
[info]twiryn
After a few long and short sessions, we got through the section up in the mountains - coming across floating ruins of a dragonborn settlement. We cleared the area, and found a map of locations in the feywild, and a couple of random magic items that frankly we couldn't use. So we headed back to Port Kepler to dump our things (including the statue) into Galileo's house, and sell what we didn't need.

We went back to the magical store run by the halfling wizard, but were dismayed to find the store looking remarkably unmagical. However, rainbow smoke was pouring out the window of the top floor, and we could hear screaming.

Galileo and I ran immediately into the house to see what was going on, followed reluctantly by Balazar and Temperence, and Bast (and I suppose Janellanor, but her player wasn't there) finally but grudgingly brought up the rear. We were also accompanied this time by Artin, the dwarf invoker. We ran upstairs, and nearly split the party, before our DM graciously reminded us that doing that maybe, just possibly, a very stupid thing to do. We conceded, and kept together, and ran into the first of two rooms.

It was a rather non-descript room with a few tables, chairs and bookshelves, and a lush green carpet. However, within a few seconds of being in the room, we suddenly felt ourselves shrinking, and changing shape. At this point, our DM handed us all brand new character sheets. I became a kobold shaman, Galileo was a kobold fighter, Balazar was a goblin rogue, Temperence became a gnome bard, Bast became a gnome invoker, Artin became a bullywog warden, and randomly, Janellanor transformed into a Minotaur barbarian.

After many seconds of confusion and outrage, we went further into the room, realising that arguing wasn't going to make our DM change his evil and twisted mind. As soon as we were more than a few steps into the room, the DM called for us to roll for initiative, as the tables, chairs and bookshelves of the room came to life. And so our journey through an extremely strange house began. Janellanor walked straight out onto the carpet, which immediately reached tendrils up and wrapped around her large legs. At this point, the furniture attacked. While the rest of the group avoided the carpet, Janellanor failed check after strength check, so eventually gave up trying to get to the furniture in order to hit it. Instead, she grabbed Galileo, the kobold, and threw him at a distant bookshelf with his sword pointing forward. She rolled....and natural 20! Galileo smashed into the bookshelf, then got a free acrobatics check which he passed with ease. He landed on his feet, the broken bits of bookshelf around him.

The rest of the house was equally strange - it appeared that when we opened the doors, they lead into a random room that changed each time we opened and closed it. As soon as we figured it out, we began chaining the rooms by keeping doors open. At one point we made a spatial loop, but it was soon solved by slamming the door shut and re-opening it. There was a room full of ice and gelatinous cubes, another with magnetic walls, and another where every object in the room was invisible, and a mirror maze.

The key to getting out appeared to be a room we discovered with eight doors, and a circle in the middle with inlets in the shape of various objects. We went back into each of the rooms we visited (though it sort of took a while to get the room we wanted) and retrieved the appropriate object after much searching.

Currently we are halfway through going to each of the rooms, and retrieving the appropriate objects. It has been fun fighting as a shaman, and although I was skeptical at first, I've found that they are a very enjoyable class. But, this house is starting to wear on my nerves. I miss my cleric, with her ridiculous healing and her reliable lances of faith.

Well time to be honest with myself
chill bitchez
[info]twiryn
I am obviously not managing to keep up to date with my posts regarding D&D, despite a fair effort. It turns out that starting behind is not such a good idea. However, I am still keen to keep trying to do this, no matter the missing gaps and the fact that no one is reading.

Keeping a journal, no matter how open or private feels good to me, and I think its going to be more fun as I start DM-ing my own group, and get a better idea of what Isandra, my cleric, is like. I draw a ton, so I may even put some of that up...

We'll see.

Edit: In game, pretty much what's happened is we've gone through some more encounters, leveled up twice, and gone after a new plot lead. We found out where the water vanished to - some creatures from the Feywild were stealing it, and we managed to get it back. Well, half of it back. So we returned to town and got half the reward, and then decided to go through the portal to the feywild and see what was happening that side of the... planes. There wasn't that much going on, we killed some pirates, talked to a professor in the feywild version of the tower, then made some decisions. Turned out some archfey in the Coral court were the ones wanting our water, so we thought we'd pay them a visit. However, its a nasty trek to the city where they are, so we elected to visit the mountain, but in the real world. We jumped back, then started the way back after shopping a bit (and selling the bolts of silk our DM gave us, thinking it to be a small reward. Turns out he gave us far more gold than we could have dreamed of. Yes!). We came across a village being attacked by drakes on the way, and then killed a few more, and apparently visited a dragonborn graveyard or something. I left early, and apparently they played for a few hours after I went - the main reward being levelling up, and stealing a statue for my sculpture-loving cleric.
Oh yes, and when we first got back from the tower, Calis ordered Balazar to help him suicide, which the dragonborn did (critical hit on a daily - 43 damage. Not bad.). Apparently Darling hated his character, so upon being dead, replaced him with a character much more useful to the team - a wizard. However, we've yet to play a proper session with him acting as his wizard, so we know nothing about him other than his name - Bast.

...writing it all down helps me remember. Its great :)

Meet Azzrello
chill bitchez
[info]twiryn
We resumed play at the next session, the DM giving us two turns to prepare for the dragon's inevitable arrival. We used those turns to re-cross the artificial river, getting back to the library section of the room - the part that was only 10ft from floor to ceiling, compared to 50ft from water to ceiling where the river ran. The only person who did not cross was Calis (still played by the DM), who changed into a manta ray and made a stealth check. He rolled a natural 20 - the dragon was NOT going to notice him.

Azzrello the dragon emerged (the bard had mentioned its name I think), and the battle began. It was quickly clear that this was a fairly young blue dragon, but further examination by Calis revealed that it had an affinity with lightning - resist 15 to be technical. Lightning damage wasn't going to touch it. The group wasn't too fazed by the dragon. Galileo had made a comment regarding their previous white dragon encounter - "it breathed, I was a bit cold, then we killed it".

We worked extremely hard for the first half of the battle, slowly whittling down its huge amount of hit points - except for Balazar, who was taking down huge chunks of hit points, and Janelleanor, who was completely failing to take down any hit points at all. Calis, leaping out of the water and onto a rock, changing back to elf form, gained the benefit of surprise on the dragon when he used Thorn Whip, and managed to drag it back towards him - which caused the dragon to crash into a column, and then fall 10ft, doing extra damage. During this time, the dragon was blasting us with lightning breath, and raking us with its claws, which did large amounts of damage, but was survivable. But then we bloodied it.

At this point, the dragon started getting advantages due to it being bloodied, and started using nastier lightning powers. We were getting badly hurt, and were really running out of healing abilities. We were all bunched around the dragon, unable to move away because of its threatening reach, except for Balazar, who had ran off deeper into the library (he was singing by himself in the room as we were killed). Occasionally the dragon would back off and use ranged attacks, which let us regroup, as Galileo and Janelleanor (still missing her shots) used their own ranged attacks.

Around this point, we figured out that grabbing a nearby book and throwing it at the dragon did as much damage as throwing a javelin at it, so we started all using books as projectile weaponry. Galileo got creative and tied two books together, hoping that he would hit the dragon with one book, and then the other would swing around and hit it also. He managed to constuct the double-book weapon, but threw it and missed. Calis then used his thorn whip attack, but also missed, and instead of dragging the dragon closer to him, he dragged the two books to him, to his confusion.

Eventually, we managed to defeat the dragon - yes, defeat, not slay. He backed off, and roared at us 'who dares strike at the great Azzrello' or something to that regard, which was translated by Balazar. We told the dragon who we were, and so started a long conversation with it (also a skill challenge, we were 'subtly' hinted by our DM).

I should mention at this point that some interesting information and traits of our characters have started to come through at this point. It was commented earlier to the bard (who's name is Fowler, I checked) that Balazar had previously embezzled an orphanage for money. However, due to being held in custody, and having no access to alcohol, he was very sober during court and so was able to clear himself of all charges, being a very charismatic dragonborn. Isandra, my cleric, had also expressed some interesting opinions regarding having sex with dragons/dragonborns, claiming that it would probably hurt due to various reasons. The other characters chose to ignore this, putting it down to her being rather young and not long a cleric of Corellon (who is the god of art, so she's was probably going to be a bit strange in some regard).

I will continue what happened in the conversation with the dragon at a later point in time, but I will quickly mention a few funny mispronunciatiosn occurring at the table.
I have a terrible habit of pronouncing ally as 'all-ie', leading to at first a bit of confusion and then later other players making fun of me (in a laugh-with-you way...I hope). Later, someone pronounced melee as 'mee-lay', which also got a few laughs. But the best one was when someone said deity as 'diet-y', making Balazar comment "diety - like a god, but low fat. I can't believe its not God!" which led to more laughs.

Will be continued at a later point in time, as I am tired now.

CONTINUED: So we started talking with Azzrello, the dragon. We introduced ourselves, and then made conversation in initiative order. First up was Balazar, who has high diplomacy, so he decided that was the way to go with a dragon (given that intimidation probably wouldn't work so well). He explained our aims successfully, and the dragon was quite happy to talk about his history. Pretty much, as Isandra tended the dragon's wounds, and Janelleanor explored the dungeon a bit more, Balazar talked/flirted with the dragon (and also tried to figure out if he had slept with this one before at some point), continually rolling very high. The player made large speeches to match his rolls, so it was very entertaining for us. The only failed check we made was when Galileo tried a Diplomacy check, and rolled very low - we decided that he must have attempted to speak draconic to it by making random growling noises, much to the dragon's offense. Luckily, as the final check, Balazar rolled a natural 20 for Diplomacy, giving us a stunning speech about dragon's rights in today's society (yes, he actually gave us this speech. It was fantastic).

In the end, Azzrello explained that he was a follower of Corellon, and collected art and tomes. However, he came through into the tower underwater, but the tunnels collapsed behind him, so now he was stuck in there, and running out of food. He enjoyed the worship of the sahaugins, but now had come to the point that he had to eat one or two to survive. Through dungeoneering checks, we discovered that we would be able to find a way out for the dragon, and so he agreed to be Arts and Crafts Inc.'s sponsor in exchange for freedom from the tower. Aaaand that's where the session ended - raiding the dragon's hoard (with his permission) for some scrolls that Balazar benefitted from.

And so the party is expanded
chill bitchez
[info]twiryn
The second session of this campaign had another member playing - our Drow ranger, Janelleanor. Calis doesn't get up to much as his player wasn't around, and so the DM had to decide his actions for him, guided by what we wanted.

Having cleared out B1, and taking an extended rest after slaying some zombies, we decended a floor. here we found a room with a large amount of rubble in a corner. Using our Mechanical bird, we explored the area, and discovered that there was a long white tail poking out of the rubble. A few strength checks later, and we had uncovered a Drow ranger and her hunting cat companion. The drow's name was Janelleanor, and her cat's name was Caelis (not to be confused with our druid, Calis). She had been exploring the dungeon when a torrential flood of water had hit her and collapsed the cave she was in, trapping her. As we're all exploring the building, we decided to travel together, giving us a full party.

Here we took a small break, as our DM had to clear the entire table to fit the map of the room that we were about to enter.

We entered what looked like a library, due to the large number of bookshelves, and subsequently books. However, there were also many Sahaugins, waiting for us. This encounter took a very long time, so I'll only brush over the important parts - bookshelves were pushed onto the Sahaugins, and onto us, and as we dispatched more and more we progressed up the room, eventually revealing the other part of the room, a large cavern with a huge river running through it. We figured that the water was only there because Calis had burst open the trapdoor, releasing a continuous flow of water. Many more sahaugins and sahaugin priests awaited us, which despite doing large amounts of damage, we eventually killed, and crossed to the other side of the river.

On the other side of the river was an elf bard, who had been untouched by the sahaugins. He introduced himself as...uh I can't remember his name, I'll fill it in later... a journalist for a well known newspaper of a nearby city. Apparently he had charmed the sahaugins into not touching him - Balazar tried an intimidation check on him, and rolled really high plus his already high modifier, but the bard still wasn't affected by it. Bob, our DM, explained to us then that this bard's charisma was so insanely high that we didn't have a chance of trying to coerce him into doing anything. The team figured that he had put all of his ability points into Charisma. Anyway, after introducing ourselves, we asked if he knew anything about the area.
The bard explained that he was investigating the disappearance of the water in this area of the world, and was studying the behaviour of the Sahaugins. He spoke their language, abyssal, and so could figure out that they were doing rituals to summon the dragon in the area, treating it akin to a deity. He told us that he had seen the dragon, and it looked relatively well-aged, and was definitely blue. The final thing that we heard was a huge roar coming from one end of the river, the cave from which the water was pouring.

We finished for the time being, ready to tackle the dragon next session.

The first campaign begins
chill bitchez
[info]twiryn
After slaying a white dragon that had been terrorising the town of Port Kepler, the newly formed 'Dragon-slaying Sub-committee' of Arts and Crafts Inc. (at this stage encompassing the entire company) returned to town to have a celebratory banquet.

A few days later, Port Kepler began its festivals to celebrate the Summer Solstice. While all was well, and everyone was having a good time, suddenly a strange thing happened. The large tides that usually pressed up against the sea walls came in, but then retreated - and did not stop retreating. Finally, while the townspeople worried, the retreat stopped, but 100m back from the usual sea level, exposing a large stretch of the sea floor. Among the things revealed was the base of a rock that used to sit out in the harbour - turning out to not be a rock, but be the spire of a building covered by the waves. It appears that the tower has a faint purple glow visible at night.

The festival is now over, but the water has not returned, and the townsfolk are getting concerned, and the sailors, who can no longer use their grounded ships, are getting angry.

We begin in the town centre, where Mayor Garrett is having difficulty calming a large mass of angry sailors. Arts and Crafts Inc. (minus Artin, as he was busy 'getting to know' the bartender of the Prancing Elf ;P) enter the scene, as well as Isandra the cleric and Calis the druid. The sailors are shouting and looking very angry, and the Mayor is starting to look very distressed. Galileo, the paladin of Pelor, tries an intimidate check - if I remember right, it was a natural 20 - and shouts "SHUT THE HELL UP!!!!" brandishing his sword. The sailors take notice and quiet down, moving to the side for a bit.

The mayor thanked Galileo, and then asked the party for their help discovering what was going on with the water disappearing, as it won't be long before people start to riot. They managed to slay a dragon, so they have some reputation as being able to get things done. Hearing the mayor's request, both Isandra and Calis approach the group. Isandra, being a cleric of Corellon, is greatly interested in collecting art that may have been inspired by her god, or that she may put in a gallery that she is dedicating to Corellon himself. As such, she has great interests in exploring the revealed building on the sea floor, hoping that there may be some previously undiscovered artwork in there. She offers her services as a healer to the group, and is readily accepted as a new member of Arts and Crafts Inc. Calis, the druid, offers his services as a controller and a nature specialist - two traits no one else so far in the party has (I can't remember his reason for wanting to come, but it was pretty clever, haha.), so he too is readily accepted into the group.

Arts and Crafts Inc. proceed to the building, after purchasing some javelins and missiles for missile weapons. Two floors of the building are exposed, and it is decided to clear out the top room and work down from there. They all climb up to the exposed balcony, and bust into the room. Inside were some halflings, looting the building. They're prepared for us, as we were very noisy when climbing up due to the paladin's plate armour, and consequential lack of stealth. However, it did not take long for the aggressive halflings to be dispatched. We found a journal entry from a person that used to live in the tower, during a time in which the water had receded, implying that the receding was a repeated event, and a painting of the building, revealing its structure. Calis found a telescope, but discarded it, finding it boring, but Temperence caught it before it smashed and took it for herself.

We then proceeded down the stairs, trying to be stealthy this time - and succeeding, despite the paladin. After surprising the sahaugins below (aquatic creatures that use tridents), the team quickly dispatched them without too much trouble. The usefulness of Balazar's Chaotic bolt, which could hit multiple opponents was quickly found out, after he killed about 5 minions in a single turn.

We took a short rest to heal up, and also get food for ourselves in real life, then continued down the stairs. We tried again to get the benefit of surprise for this round, but were simply too noisy - however, once we flung the door open, all we could see was a pitch black room, with a small lit area where our torch lit through the doorway. In this area, there was a single, large rat. We walked out confidently to kill the pest, when we fell through parts of the floor - and were attacked by whole swarms of rats, and bats that flew out of the darkness. It required the breaking of one of our sunrods to expose where the creatures were, but once we could see them, it did not take long to take control of the battle.

This floor was actually below the ground we figured out by looking at the painting and what we knew from outside. It also looks a bit like a donut, so if we went one way we could just keep going and end up back where we were. The stairs also continued down another level. We elected to head towards what looked like a clean room, rather than the rubble-covered path.

I'll just brush over the next bit, as I want to catch up to where we actually are faster - we took an extended rest, then we completed a skill challenge regarding moons and stars and statues fairly well, assisting each other very well. From that room we also acquired the recipe and ingredients for five blastpatches, and a mechanical bird. Temperence, as the artificer, took them all into her care, and brought the mechanical bird to life. We each took a blast patch each, 3 fire, and a cold and a shock. We then cleared some ghosts and spectres from a storeroom and small temple to Pelor, and Isandra acquired a new holy Symbol of Life.

The final room we stumbled upon looked like an infirmary. Getting bored, Calis ran to the far side of the room, which caused all of the skeletons in the hospital beds to come to life - leaving most of the team protected behind Galileo, but Calis surrounded by a hoard of the undead. Galileo and Isandra rushed in to the room, immediately beginning to throw around radiant-powered spells, killing zombies left, right and centre. However, both Calis and Galileo had a zombie grab onto them and refuse to let go. While this just caused combat disadvantage for them both, Calis then had to take on three other tougher zombies by himself, while in tiger form. Isandra used Turn Undead, which damaged a lot of zombies that had closed in, and pushed the remainder away, but unfortunately the zombie holding Galileo both survived and made a strength check to continue holding on to him - resulting in the paladin being dragged with the zombie, which happened to be pushed onto a bed. So while Galileo is trying to kill the zombie that was holding him from behind on a bed (suss image anyone?), the rest of us were trying to make our way over to Calis to help him get free of the zombies around him. Suddenly, another spectre came out from behind one of the hospital curtains, and proceeded to attack us. However, by this point, Calis was free and closer to us, Galileo had killed the zombie attached to him, and Balazar unleashed his daily power, dazzling ray. Calis then finished off the spectre by laying his fire blastpatch on the ground, and using Storm Spike to forcefully drag it over the patch.

We explored the final room on the floor we were on, which was a pool of stagnant water on the ground, and a large trapdoor with a chain hanging off it in the ceiling. After a few perception checks, once again Calis became impatient - and climbed the chain, and set fire to the trapdoor. It immediately fell apart, releasing a sudden heavy flow of salt water from the gap in the ceiling, pushing the druid to the side. The whole group then heard a large roar that Balazar identified as definitely coming from a dragon.

It was decided to take an extended rest at this point, as we had used out action points and daily powers, and were ready to go home.

The Members of Arts and Crafts Inc.
chill bitchez
[info]twiryn
Introducing the members of Arts and Crafts Inc:
(will be updated as more is learned/remembered about each character)

Galileo
Race: Human
Class: Paladin
Job: Defender
Deity: Palor

Our only defender, Galileo takes his tanking duties seriously. He works very effectively standing in doorways while Balazar, Temperence and Isandra work from behind him, and can sometimes do some high damage with his holy strikes. Had an issue where he was trying to use a bastard sword without beign proficient in it, resulting in him trying to hold onto the scabbard and whack enemies with the hilt. Has since become proficient with the bastard sword, and uses it well. Originally proposed that the world revolves around the sun, rather the other way round, claiming that "if we suggest that the sun revolves around us, that is the same as putting ourselves above Pelor's greatness. Clearly, the world must revolve around the sun, as Pelor will always be more powerful than us" (Pelor being the god of the sun). He is also building a warforged at his home in Port Kepler, and is a cast-out of the church of Pelor itself, something that is not detrimental to his faith.

Temperence
Race: Eladrin
Class: Artificer
Job: Leader
Deity: Ior (sp?)

One of the party's main healers, Temperence works magic through items, turning water into healing salves and potions, and enchanting weapons and armour. Currently, her most powerful ability is Caustic Rampart, which creates a long wall made of acid. It has been very useful in every encounter she decides to use it in. Prefers to use a longsword like most eladrin, and a crossbow. As an artificer, Temperence can not lose her ammunition, as it magically returns to her after being used.

Balazar
Race: Dragonborn
Class: Sorcerer
Job: Striker
Deity: Corellon

The party's original mass-damage dealer. Balazar is a very strange dragonborn, who loves his alcohol - to the point where he takes penalties if he hasn't had alcohol for a prolonged period of time. in combat, he uses Chaotic Bolt, and ability that lets him strike multiple enemies at once is he's lucky. He also has an extremely destructive daily power that was largely responsible for the party's first dragon's downfall. Can be extremely charismatic.
Is currently starting a political campaign, and seeking supporters.

Isandra Waspdefender
Race: Elf
Class: Cleric
Job: Leader
Deity: Corellon

Isandra is a devout cleric of Corellon, the god of art and beauty. She has dedicated her life to locating lost pieces of art, and dedicating them to her god, however at times gets more enthusiastic about the art than her faith. She is a cleric that specialises on healing, mainly maintaining a slight distance from enemies so that she can rush to any ally's aid, hitting them with her Lance of Faith power. When taking part in melee combat, she uses a mace.
Isandra has repeatedly proven herself to speak before thinking, and in general say silly things - although she has a high wisdom score, her intelligence is dismal. She is only a recent cleric of Corellon, previously not choosing to follow any god in particular.

Calis
Race: Elf
Class: Druid
Job: Controller/Striker

The shapeshifter of the group, Calis has many useful powers in both his natural and beast form. He calls on the power of a thunderstorm with Storm Spike, plants with Thorn Whip, and natural instinct when in beast form. Although druids are traditionally controllers, Calis is currently more inclined to deal large amounts of damage to single targets, much more like a striker. Has the best nature skills in the party. Recently deceased, by order of his player.

Janelleanor
Race: Drow
Class: Ranger
Job: Striker
Deity: Corellon
Animal Companion: Caelis, the white hunting cat.

A drow found while exploring a dungeon, Janelleanor prefers using her longbow to strike enemies from afar. She is excellent at being stealthy, and often works in conjunction with Caelis to deal massive damage. Very familiar with caves and such, after living in the underdark for a period of time. Does not like to be separated from her 'kitty'.

Bast
Race: Eladrin
Class: Wizard
Job: Controller

Shortly after the death of Calis, his recent friend Bast came across Arts and Crafts Inc. He was promptly looked over by Balazar, who simply said 'you'll do', and took him into the company. Bast has inherited Calis' property, but has yet to show much of either personality or drive for a particular goal. Has the unofficial title of Balazar's slave.

Artin
Race: Dwarf
Class: Invoker
Job: Striker

Artin the invoker has diplomacy issues - although he is very powerful, he does not appear to have much restraint in using it, as demonstrated when he blasted the head off a gnome that Galileo was currently having discussions with. Runs the business side of Arts and Crafts Inc.

To be continued...

A few weeks back...
chill bitchez
[info]twiryn
I started to play Dungeons and Dragons, 4th Edition. I thought I might chronicle the events that happen in the game here for fun :) I've never played the game before now, so its been great experience.

To start off, my character:

Isandra, level 1
Elf, Cleric
Deity: Corellon

FINAL ABILITY SCORES
Str 13, Con 11, Dex 16, Int 11, Wis 17, Cha 13.

Starting Ability Scores
Str 13, Con 11, Dex 14, Int 11, Wis 15, Cha 13.


AC: 16 Fort: 11 Reflex: 13 Will: 15
HP: 23 Surges: 7 Surge Value: 5

TRAINED SKILLS
Religion, History, Heal, Diplomacy.

FEATS
1: Ritual Caster
1: Wood Elf Agility

POWERS
1, At-Will: Lance of Faith
1, At-Will: Priest's Shield
1, Encounter: Divine Glow
1, Daily: Beacon of Hope

ITEMS
Ritual Book, Gentle Repose, Chainmail, Holy Symbol, Adventurer's Kit, Mace, Make Whole

____

A brief overview of the previous games:

An elf cleric, a genasi swordmage, tiefling warlock, half-elf warlock and elven wizard set out to a dungeon to clear out some goblins that had been causing problems for a nearby town. They successfully managed to find their way to the cave and killed many goblins, despite nearly being killed by traps hidden within statues and triggering rising pools of a viscous, silvery liquid. The party however, could only stay together for the single adventure, due to conflicting schedules.

Later on, a similar group of companions came together to do a short dungeon adventure. They struggled against gnomes that ensnared them in traps, but managed to slaughter the dragon that came upon them in just a few turns due to some amazing abilities and lucky rolls. The adventurers came together at the end of the dungeon and declared themselves a company - Arts and Crafts Inc. While they would accept new members readily, the team that slayed the dragon would be known as the "Arts and Crafts Inc. Dragon-slaying sub-committee".

The newly dubbed Dragon-slaying sub-committee returned to the nearby town to celebrate their victory by getting extremely drunk. They were all looking forward to a festival coming to town, where they could get even more drunk, and have some fun. But not everything was to go as planned.....

Start Again
chill bitchez
[info]twiryn
Starting again. You never know...perhaps it will work.

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